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Story · Simulation

The Breach

A twelve-minute incident simulation where a stolen password turns into a business crisis, shaped by your own defences.

Client
Provada (in-house R&D)
Category
Interactive story
Scope
Narrative design, Interaction design, Real-time 3D, Procedural sound
Year
2026
Team
Provada Labs

Challenge

Security awareness often arrives as a slide deck. People nod, then forget. Real incidents are fast, confusing and emotional.

Insight

Put the visitor inside the first hour of an attack. Their own company's gaps (no MFA, no backups, no plan) change what happens next.

The experience

01

A branching story

Every decision changes the next scene. The path count is large, and every ending explains why it happened.

02

A network you can feel

A 3D network pulses red as the attack spreads. The screen shakes on hits, the vignette closes in, and a gauge tracks the spread.

03

Procedural sound

Tension is generated in the browser, with no audio files to download.

04

A useful ending

The last screen lists the defences that would have changed the outcome, with a link to the right service.

Try it

Try it right here. It loads only when you ask, so the page stays light.

Open it full screen ↗

Process

  1. 01

    Research

    We mapped a common attack chain from stolen credentials to ransomware.

  2. 02

    Write

    The story was written as a graph, then simulated across every path to check that each ending is reachable and fair.

  3. 03

    Stage

    Timing, camera, sound and interface were tuned so the pressure builds without hiding the choices.

Outcome

A complete, playable prototype. The costs shown are illustrative; they are not drawn from any real company.

Credits

  • Concept, design and development: Provada Labs
  • Content: written by the studio, sample copy only
  • Artwork: generated in the browser; no stock images